By Dennis Reidsma
This e-book constitutes the complaints of the sixth foreign convention on clever applied sciences for Interactive leisure, INTETAIN 2014. The eight complete papers offered including four certain consultation papers, four panels and six prolonged abstracts have been rigorously chosen from 26 submissions. The papers current interdisciplinary study, protecting issues reminiscent of creativity utilized to know-how, AI, cognition and types of engagement and play. The unique consultation papers handle the subject of humor in clever environments.
Read Online or Download Intelligent Technologies for Interactive Entertainment: 6th International Conference, INTETAIN 2014, Chicago, IL, USA, July 9-11, 2014. Proceedings PDF
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Extra info for Intelligent Technologies for Interactive Entertainment: 6th International Conference, INTETAIN 2014, Chicago, IL, USA, July 9-11, 2014. Proceedings
In his experiments, each key in the harpsichord was mapped to a color, which was produced via the usage of candle, mirrors, colored paper, etc. Alexander Remington (1854-1918) patented a color instrument called the Colour-Organ, which has become the generic term for all other similar devices. It employed 14 arc lamps controlled by D. Reidsma et al. ): INTETAIN 2014, LNICST 136, pp. 36–45, 2014. © Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2014 Choreographing Digital Water for Interactive Water Performance 37 a five-octave keyboard, lens diaphragms and filters.
That would make the analysis even more accurate since spin is a central element of the game. Additionally we could calculate the speed more accurate by taking both pictures and a 3-dimensional ball movement in account. A way to actually generate and try only the right patterns would be to select the two most signiﬁcant attributes, which can be done with the ranker algorithm in “Weka”, and create patterns varying only these two attributes. Incremental classiﬁcation could be used to make the application work as a real-time application.
A study on video data mining. International Journal of Multimedia Information Retrieval 1(3), 153–172 (2012) 20. : Archiving tennis video clips based on tactics information. , Satoh, S. ) PCM 2004. LNCS, vol. 3332, pp. 314–321. Springer, Heidelberg (2004) 21. : Data Mining: Practical Machine Learning Tools and Techniques, 3rd edn. Morgan Kaufmann, Amsterdam (2011) 22. : Where are the ball and players? Soccer game analysis with color-based tracking and image mosaick. In: Del Bimbo, A. ) ICIAP 1997.
Intelligent Technologies for Interactive Entertainment: 6th International Conference, INTETAIN 2014, Chicago, IL, USA, July 9-11, 2014. Proceedings by Dennis Reidsma