Download PDF by David Gould: Complete Maya Programming Volume II An In-Depth Guide to 3D

By David Gould

David Goulds acclaimed first e-book, «Complete Maya Programming: an intensive consultant to MEL and the C++ API», presents artists and programmers with a deep figuring out of ways Maya works and the way it may be more desirable and customised via programming. In his new e-book, David bargains a steady, intuitive advent to the middle rules of special effects. every one idea is defined gradually and is absolutely carried out in either MEL and C++ in order that an artist or programmer can use the resource code without delay of their personal courses. Geometry and modeling are coated intimately with a growing number of advanced examples demonstrating all of Mayas attainable programming beneficial properties. David Goulds first quantity is greatly considered as the main authoritative reference on Maya programming. quantity II maintains this custom and gives an unrivaled advisor for the artist and programmer tackling complicated initiatives. It covers a spectrum of issues in special effects together with issues and vectors, rotations, changes, curves and surfaces (polygonal, NURBS, subdivision), and modeling. It bargains insights to Mayas internal workings in order that an artist or programmer can layout and improve personalized instruments and recommendations. It discusses challenge fixing with MEL (Mayas scripting language) and the extra strong and flexible C++ API, with lots of code examples for every.

Show description

Read or Download Complete Maya Programming Volume II An In-Depth Guide to 3D Fundamentals, Geometry, and Modeling PDF

Similar 3d graphics books

Download e-book for iPad: Director's Third Dimension: Fundamentals of 3D Programming by Paul Catanese

This publication teaches with severe readability every thing you want to recognize to application for Director/Shockwave 3D. A rarity among programming books because of the didactics, association, and clarity/accuracy of code. it's present with Director MX 2004 and that i suspect it really is present with Director eleven given the knowledge Adobe simply published.

Download PDF by Wolfgang Engel: GPU Pro 5: Advanced Rendering Techniques

In GPU Pro5: complex Rendering options, part editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once more assembled an excellent selection of state-of-the-art thoughts for complex images processing unit (GPU) programming. Divided into six sections, the publication covers rendering, lights, results in picture house, cellular units, 3D engine layout, and compute.

Download PDF by Steve Warner: Essential LightWave v9

Crucial LightWave v9 deals an unprecedented consultant to LightWave 3D. Written to assist clients fast take regulate of the software program, this publication is full of easy-to-understand causes, time-saving information and methods, and specific tutorials on approximately each element of the software program, together with the recent gains in LightWave v9.

Download e-book for kindle: Beginning Google Sketchup for 3D Printing by Sandeep Singh

The age of 3D printing and private fabrication is upon us! you've got most likely heard of the exceedingly subtle, but low-cost 3D printers that may produce virtually any construction you provide them. yet how do you turn into a part of that revolution? starting Google SketchUp for 3D Printing starts off by means of explaining how one can use SketchUp and its plug-ins to make your layout items.

Extra resources for Complete Maya Programming Volume II An In-Depth Guide to 3D Fundamentals, Geometry, and Modeling

Sample text

Gimbals are used in gyroscopic compasses. These compasses are used for navigation in airplanes, space shuttles, space stations, and just about any craft that needs to precisely know its orientation. A gyroscopic compass consists of three gimbals and an inertial platform at the center. The gyroscopic compass is rigidly attached to the craft. It is the inertial platform that relays the craft's exact orientation based on the separate orientations of the three gimbals. To be accurate it is very important that the inertial platform be able to freely assume any orientation.

This is calculated as the sum of the absolute values of the components. 1 MEL VECTOR To calculate the distance between two points, use the following. vector $pO = vector $pl vector float = <<1, O, 0>>; <<2, O, 0>>; $v = $pO $1en = mag( $pl; $v ); FLOAT ARRAY Calculate the vector between the two points by subtracting them, and then use the l en procedure (shown in the previous section) to calculate the distance separating them. 7°2 The distance between two points is calculated using the MPoint's di stanceTo function.

J ANGLES An angle is the rotational distance between two vectors. Angles can be measured in both degrees and radians. Degrees are the most common unit of measurement. There are 360 degrees in a circle. 2831) in a circle. Although degrees are more intuitive, all mathematical functions that take angles use radians. Fortunately, the conversion between degrees and radians, and vice versa, is simply a matter of scaling. •4o ~ ~ iI. MEL To convert from degrees to radians, use the deg_t0_rad command. 283184 / / To convert from radians to degrees, use the rad_to_deg command.

Download PDF sample

Complete Maya Programming Volume II An In-Depth Guide to 3D Fundamentals, Geometry, and Modeling by David Gould


by Mark
4.4

Rated 4.93 of 5 – based on 34 votes