Blender 2.5 HOTSHOT by John Edison Herreño Velasco PDF

By John Edison Herreño Velasco

ISBN-10: 1849513104

ISBN-13: 9781849513104

Utilizing a tasks established technique you'll examine enjoyable and tough elements of Blender 3D improvement. With each one undertaking it is possible for you to to teach off a production that makes use of Blender 3D greatest capability. while you are already in a position to practice a few simple projects with Blender 3D and wish to move from the straightforward and dull renders of monkey-headed characters dwelling in box-like scenes to making extra particular, visually richer, and extra polished effects then this e-book is for you. it's going to provide you with a good suggestion of the quantity of complexity required for real-world tasks and assist you in figuring out what region you'll specialise in in a while. This booklet can also be worthy while you are a consumer of the other 3D package deal eager to wake up and operating quick with Blender 3D.

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Finally make sure that the Influence panel has Diffuse Color enabled and its value set to 1; no other option in the influence panel should be enabled. Now we have a nicely textured planet to use in the background of our scene. Thankfully it is very easy to find good planet maps on the Internet, so this part of the project becomes quite trivial. Objective Complete - Mini Debriefing The planet is very easy, since it depends mostly on a good texture, which is quite easy to find on the Internet. The trick to get the texture correctly applied on the sphere is just to use the correct projection method, which in this case is very intuitive: Sphere.

Go to the Material tab in the Properties Editor and select it from the material slots list. 4 (Shading panel) 12. To refine this material we need to go to the Texture tab in the Properties Editor and add a couple of textures. The first texture will be the same sf_body_specNoise we used in the sf_shipBody material. To reuse an existing texture, just select an empty texture slot, click on the drop-down menu on the left-hand side of the + New button, and select the texture from the list. The settings at the panel Musgrave must be left untouched.

Notice that the small nodes put above some processing nodes are just Viewer nodes, used to inspect the result of the processing at that point. A Viewer node can be added by going to Add → Output → Viewer and it can be collapsed by clicking on the triangle on its top left. 8. Now that we have a general idea of how the setup must be constructed, let's start with row A: This row serves the purpose of performing a wide blur of the image from the renderlayer. The first node is a Blur node (Add → Filter → Blur) that receives the output from the image slot in the renderlayer node; it performs a strong blurring on that image using the Fast Gaussian method and using the value of 70 both for the X and Y size parameters; we can then see a series of RGB Curves nodes (Add → Color → RGB Curves), which in reality are just one single RGB Curves node, but separated here to show side by side the curve for each channel.

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Blender 2.5 HOTSHOT by John Edison Herreño Velasco

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