Read e-book online Beginning Xcode: Swift 3 Edition PDF

By Matthew Knott

ISBN-10: 1430250046

ISBN-13: 9781430250043

ISBN-10: 1430250054

ISBN-13: 9781430250050

This ebook won't merely get you up and working with Apple's newest model of Xcode, however it additionally indicates you ways to exploit quick in Xcode and contains a number of tasks to build.

If you have already got a few programming adventure with iOS SDK and Objective-C, yet need a extra in-depth instructional on Xcode, specifically Xcode with Apple’s new programming language, speedy, then Beginning Xcode, speedy version is for you.

The e-book specializes in the hot applied sciences, instruments and lines that Apple has bundled into the recent Xcode eight, to counterpoint the newest iOS 10. through the tip of this booklet, you should have all the abilities and various examples to draft from to get your quick app from thought to App shop with all of the energy of Xcode.

What You’ll learn

  • How to take advantage of quick and new Swift-related gains in Xcode
  • How to start with Xcode, utilizing Workspaces, Interface Builder, storyboarding, tables/collection perspectives and more
  • How to use Xcode's colossal libraries, frameworks and bundles
  • How to create interesting interactive apps for iPhone or iPad utilizing Sprite package, Map package, and different Apple technologies
  • How to percentage your app utilizing organizer, localization, car format, and more

Who this booklet is for

This publication is for people with a few Objective-C/Cocoa and/or iOS SDK app improvement event, yet are looking to be extra effective in writing and trying out their code, and those who need to know in-depth examples of quick in Xcode.

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Extra resources for Beginning Xcode: Swift 3 Edition

Example text

Single View template running on an iPad (left) and iPhone (right) Tabbed Applications Because many applications use tab bars to display different parts, it’s no surprise that Apple has created a project template that allows you to quickly implement UIViewControllers in a UITabBarController. By default, you’re provided with two view controllers, each of which has its own tabs. Figure 3-5 shows a tabbed application. As you can see, the application consists of a tab bar with two tabs: the first loads FirstViewController and the second SecondViewController.

When I asked you to add the file, I also asked you to ensure that Copy Items If Needed was checked. The reason is that if you don’t check this option, the file appears in the project structure as it does now, but the file itself isn’t copied into the project. Hence, if you were to send the project to someone or to archive it, the image would be omitted. ■ Note Although adding an image to your project in this fashion is fine, it is no longer the recommended method, which is to use Asset Catalogs.

Png, with dimensions 120 px by 120 px (pixels). Include whatever you like as the graphic, making sure it conforms to these specifications. ” in the middle. To set the application icon, you work with a feature that Apple introduced in Xcode 5, called Asset Catalogs; these are covered in more detail later in the book, but suffice it to say they make the headache of managing retina and standard-resolution images far easier than having a folder with lots of different-sized images. Here are the steps: 28 1.

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Beginning Xcode: Swift 3 Edition by Matthew Knott

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