Read e-book online Beginning C++ Through Game Programming, Second Edition, PDF

By Michael Dawson

ISBN-10: 1598633600

ISBN-13: 9781598633603

Starting C++ via video game Programming, moment variation ways C++ from a video game programming point of view in contrast to the other out there. supplying an intensive and glossy creation to C++, this booklet is every little thing that an aspiring online game programmer wishes so that it will examine the basics of C++ and video game programming fundamentals. there is not any programming adventure worthwhile. you will start in the basic steps of C++ and online game programming. The publication provides a small, yet entire software for every new idea and an entire online game software on the finish of every bankruptcy. on the finish of the booklet, you are going to create a last online game undertaking that mixes many of the significant themes you will have simply coated. Skillfully written in an easy-to-understand demeanour, it is a great spot to start with online game programming.

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EXIT); //shut down return 0; } Chapter 5. size(), '-'); string used = ""; cout << "Welcome to Hangman. \n"; cout << "\nYou've used the following letters:\n" << used << endl; cout << "\nSo far, the word is:\n" << soFar << endl; char guess = getGuess(used); used += guess; if (isInWord(guess, THE_WORD)) { cout << "That's right! : "); cout << "Your score is " << score << "\n\n"; int x; cin >> x; return 0; } int askNumber1(string prompt) { int number; cout << prompt; cin >> number; return number; } int askNumber2() { int number; cout << "Enter a number: "; cin >> number; return number; } int askNumber2(string prompt) { int number; cout << prompt; cin >> number; return number; } Chapter 6.

N"; } } return 0; } Chapter 9. = 0) { pIter = pIter->GetNext(); } pIter->SetNext(pNewPlayer); } } void Lobby::RemovePlayer() { if (m_pHead == 0) { cout << "The game lobby is empty. = 0); return 0; } //Game Lobby with pointer to last player - Chapter 9, Exercise 2 //m_pTail points to last player in the list #include #include using namespace std; class Player { public: Player(const string& name = ""): m_Name(name), m_pNext(0) {} string GetName() const { return m_Name; } Player* GetNext() const { return m_pNext; } void SetNext(Player* next) { m_pNext = next; } private: string m_Name; Player* m_pNext; }; class Lobby { friend ostream& operator<<(ostream& os, const Lobby& aLobby); public: Lobby(): m_pHead(0), m_pTail(0){} ~Lobby() { Clear(); } void AddPlayer(); void RemovePlayer(); void Clear(); private: Player* m_pHead; Player* m_pTail; // pointer to last player in the list }; void Lobby::AddPlayer() { cout << "Please enter the name of the new player: "; string name; cin >> name; Player* pNewPlayer = new Player(name); if (m_pHead == 0) { m_pHead = pNewPlayer; m_pTail = m_pHead; } // add the player to the end of the list using m_pTail else { m_pTail->SetNext(pNewPlayer); m_pTail = m_pTail->GetNext(); } } void Lobby::RemovePlayer() { if (m_pHead == 0) { cout << "The game lobby is empty.

Chapter 8. \n"; } } return 0; } Chapter 9. = 0) { pIter = pIter->GetNext(); } pIter->SetNext(pNewPlayer); } } void Lobby::RemovePlayer() { if (m_pHead == 0) { cout << "The game lobby is empty. = 0); return 0; } //Game Lobby with pointer to last player - Chapter 9, Exercise 2 //m_pTail points to last player in the list #include #include using namespace std; class Player { public: Player(const string& name = ""): m_Name(name), m_pNext(0) {} string GetName() const { return m_Name; } Player* GetNext() const { return m_pNext; } void SetNext(Player* next) { m_pNext = next; } private: string m_Name; Player* m_pNext; }; class Lobby { friend ostream& operator<<(ostream& os, const Lobby& aLobby); public: Lobby(): m_pHead(0), m_pTail(0){} ~Lobby() { Clear(); } void AddPlayer(); void RemovePlayer(); void Clear(); private: Player* m_pHead; Player* m_pTail; // pointer to last player in the list }; void Lobby::AddPlayer() { cout << "Please enter the name of the new player: "; string name; cin >> name; Player* pNewPlayer = new Player(name); if (m_pHead == 0) { m_pHead = pNewPlayer; m_pTail = m_pHead; } // add the player to the end of the list using m_pTail else { m_pTail->SetNext(pNewPlayer); m_pTail = m_pTail->GetNext(); } } void Lobby::RemovePlayer() { if (m_pHead == 0) { cout << "The game lobby is empty.

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Beginning C++ Through Game Programming, Second Edition, Instructor Solution Manual by Michael Dawson


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