Russ Unger, Carolyn Chandler's A Project Guide to UX Design PDF

By Russ Unger, Carolyn Chandler

ISBN-10: 0321607376

ISBN-13: 9780321607379

“If you're a younger clothier coming into or considering coming into the UX box it is a canonical ebook. when you are a company that truly must begin grokking UX this ebook can also be for you. "  -- Chris Bernard, person adventure Evangelist, MicrosoftUser event layout is the self-discipline of making an invaluable and usable website or application—one that’s simply navigated and meets the wishes of either the location proprietor and its clients. yet there’s much more to winning UX layout than figuring out the most recent internet applied sciences or layout developments: It takes international relations, venture administration talents, and enterprise savvy. That’s the place this e-book is available in. Authors Russ Unger and Carolyn Chandler enable you combine UX rules into your venture from begin to finish.• comprehend a few of the roles in UX layout, establish stakeholders, and enlist their help• receive consensus out of your group on undertaking pursuits• outline the scope of your venture and stay away from venture creep• behavior person examine and rfile your findings• comprehend and speak consumer habit with personas• layout and prototype your software or website• Make your product findable with search engine optimisation• Plan for improvement, product rollout, and ongoing caliber coverage

Show description

Read or Download A Project Guide to UX Design PDF

Similar user experience & usability books

Inhabited Information Spaces : Living with your Data - download pdf or read online

In an period while expanding numbers of individuals are accomplishing study and interacting with each other in the course of the net, the research of 'Inhabited details areas' is aimed toward encouraging a extra fruitful trade among the clients, and the electronic info they're gaining access to. Introducing the hot and constructing box of Inhabited info areas, this e-book covers every kind of collaborative platforms together with digital environments and newer ideas akin to hybrid and augmented real-world platforms.

Download e-book for kindle: Smart Graphics: 12th International Symposium, SG 2014, by Marc Christie, Tsai-Yen Li

This ebook constitutes the complaints of the twelfth overseas Symposium on clever photos, SG 2014, held in Taipei, Taiwan, in August 2014. The 14 complete and four brief papers provided during this quantity have been conscientiously reviewed and chosen from 26 submissions. they're equipped in topical sections named: information visualization; sketching and multi-touch interplay; aesthetics and shrewdpermanent instruments for artists; clever instruments for 3D contents; and posters.

Stefan Sauer, Cristian Bogdan, Peter Forbrig, Regina's Human-Centered Software Engineering: 5th IFIP WG 13.2 PDF

This booklet constitutes the refereed court cases of the fifth IFIP WG thirteen. 2 overseas convention on Human-Centered software program Engineering, HCSE 2014, held in Paderborn, Germany, in September 2014. The thirteen complete papers and 10 brief papers awarded including one keynote have been rigorously reviewed and chosen from 35 submissions.

Download PDF by Eyke Hüllermeier, Mirjam Minor: Case-Based Reasoning Research and Development: 23rd

This ebook constitutes the refereed lawsuits of the twenty third overseas convention on Case-Based Reasoning learn and improvement, ICCBR 2015, held in Frankfurt am major, Germany, in September 2015.

Extra resources for A Project Guide to UX Design

Sample text

IDENTIFY THE TYPE OF SITE 11 Dirk Knemeyer presents some excellent definitions of brand in his article “Brand Experience and the Web”: Brand represents the intellectual and emotional associations that people make with a company, product, or person…That is to say, brand is something that actually lies inside each of us. The science of branding is about designing for and influencing the minds of people—in other words, building the brand. com/articles/brand_experience_and_the_web. php. A company can do a lot to influence the associations made with its brand, from running memorable advertising campaigns to expressing brand traits (such as “responsiveness” or “value”) through the features and design of its Web sites.

Asking these questions (either directly or in a more subtle, conversational manner) can help you understand a couple of things: how the person answering defines success, potential risks to your project, and any biases or expectations that will be carried through to this project, as well as approaches that worked well.  Has the company worked with and released a designer on the same project or team? If so, try to find out what didn’t seem to be working and how the client expects your approach to be different.

This aspect will become particularly important at key points in the project: during requirements gathering (discussed in Chapter 5) and at key milestones such as sign-off points (discussed in Chapter 4). If you’re working at a company with a large power distance, take some extra 36 CHAPTER 2: THE PROJECT ECOSYSTEM time to understand reporting relationships before scheduling meetings such as stakeholder interviews and reviews, and consider involving more people at intermediate levels during your communications.

Download PDF sample

A Project Guide to UX Design by Russ Unger, Carolyn Chandler

by Charles

Rated 4.11 of 5 – based on 10 votes